The Game
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To start a new game, highlight "New Game" with the arrow keys and press SPACE.
This is your navigational chart. The small box represents the space occupied by
your ship. The red dots are the
enemy ships. If any enemy ship hits you, you go back to the center of the space map. The big circles are the planets to visit during the game.
This is where most of the game takes place, on planets. In this screen seen here, bump into the ship with your character to go back to the space screen.
The Stat Bar
The green bar seen here is your HP. If you have full HP, it will be bright green. When your HP changes gradually, so does the color. To the right of it is your current amount of coins, used to spend on items or other events.
Interacting with NPCS
This game has been programmed so that anything with an NPC script code is considered an NPC, even if it's just a treasure chest.
Sometimes in the game, there are choices to make. Just like in the main menu, move the cursor with the up and down arrow keys to your choice, then press SPACE.
If during an NPC script you receive a piece of inventory, find a spot to place it in with the arrow keys and press SPACE. You can combine like items into one slot. If nothing fits, press "Q" to give up.
Controls in the Game ScreenYou can press SPACE to activate a piece of inventory. If nothing happens, then that means that it cannot be used at that time (for example, you can't use
Guaranola on the main screen.)
The Game Menu
The current options that have been programmed are:
Gives you your status. Press any key to return to the menu.
There are times when you will encounter a random battle. When this happens, your character will blink and you will be transported to the battle arena where you will meet your opponent. You will see your HP and SP during the fight and an approximation of your enemy's HP.
When it's your turn to fight, here are the options available to you:
If you reduce your enemy's HP to 0, you win the battle and the experience and coin spoils to go with it.
Blaster Damage Formula
When you use your blaster, you give damage based on a few variables, including a random chance variable called "attchance". This value is an integer from 1 to the sum of your attack points and your enemy's defense points.
The equation used to calculate the inital damage is the following:
The last factor to be considered when calculating the final damage done to your opponent is your accuracy points. There is also a random integer here, from 1 to 100. This table shows how much final damage is done:
| Lowest random integer | Highest random integer | Damage done |
| 1 | 75% of your accracy points | 100% of initial damage points |
| 1+ 75% of your accuracy points | 100% of your accuracy points | 75% of initial damage points |
| 1+ 100% of your accuracy points | The average of your accuracy points and 100 | 50% of initial damage points |
| 1+ The average of your accuracy points and 100 | 100 | Miss |
Items you can use
| Image | Item Name | Where can you use it? | What does it do? |
| Guaranola | In-Battle Only | Triples your attack points for this battle. |
| iShield | In-Battle Only | Triples your defense points for this battle. |
| Fireworks | In-Battle Only | Distracts enemy for two turns. |
| Light Show | In-Battle Only | Distracts enemy for three turns. |
| Glasses | In-Battle Only | Gives you 100% accuracy in current battle. |
| Ade | Anywhere | Restores 25HP. |
| Muscle Patch | Anywhere | Restores 25SP. |
| Repellant | Field Only | Repels enemies for 60 seconds. |
Enemy Attacks
Depending on what three attacks the enemy will use, they have the following to choose from:
| Attack Name | Description | Effects |
| Tackle | The enemy tackles you. | Normal Attack |
| Green Laser | The enemy fires a green laser at you. | 50% Attack Boost |
| Yellow Laser | The enemy fires a yellow laser at you. | 25% Attack Boost |
| Yo-Yo | The enemy throws a yo-yo at you. | 65% Attack Boost |
| Lightning | The enemy fires lightning at you. | Double Attack |
| Heal | The enemy heals itself. | 50% of enemy's current HP is restored. |
| Stomp | The enemy jumps, causing the earth to quake. | 60% Attack Boost |
Enemy Damage Formula
The attchance variable is also used here to determine how much damage is done. This as an integer value between one and the sum of your defense points and your enemy's attack points.
Your enemy's attack power is thus:
Your enemy's accuracy is the final determinant of damage your enemy does to you. A random integer from 1 to 100 determine's the final damage:
| Lowest random integer | Highest random integer | Damage done |
| 1 | Enemy's accuracy points | 100% of initial damage points |
| 1+ enemy's accuracy points | The average of enemy's accuracy points and 100 | 50% of initial damage points |
| 1+ The average of enemy's accuracy points and 100 | 100 | Miss |